![]() ![]() Plus Poser takes the standard of Weight Map Rigging severalsteps further with support for Hybrid Joint Rigging (combining traditionalPoser Sphere/Capsule Zones with Weight Maps), using either single mesh geometryor traditionally grouped geometry, and enables Weight Maps or zones to affectany number of body parts beyond the current joint. Weight Maps can beadded to any joint bend, to twist and scaling channels and can be used tocontrol bulges. WeightMap Rigging offers several benefits including smoother bending folds and bulgeswith vertex by vertex control over every bend or bulge. In additionto our new Subsurface Scattering Nodes, we’ve included a new Custom ScatterNode to support effects such as bioluminescent skin.Weight Map RiggingHigh-end professional 3D applications like 3ds Max and Maya have set the standardfor vertex Weight Map Rigging, and now both Poser and Poser Pro provide themost open vertex Weight Mapping support available to Poser users today. We’ve also enabled Light Emitting Objects which are invisible infinal renderings yet contribute indirect illumination to the scene. We’ve invested time in Indirect Lighting (IDL) which now can becombined with Ambient Occlusion (AO), and is faster when renderingtransparency. With Poser’s newSubsurface Material nodes, you’ll transform your scenes into renderedmasterpieces with lifelike translucent surfaces.Rendering Performance ImprovementsPoser’s FireFly Rendering Engine keeps getting better with numerousimprovements in reflections, transparencies, depth of field and 3D motion blurquality, netting visibly smoother results without significantly impactingrender times. The Scatter Node includes a number of optimizedpre-sets for Skin, Marble, Milk, Fruit and Vegetables. New Nodes include Subsurface Skin, CustomScatter, and basic Scatter. To recreate this subtle yet crucial effect when renderingthese materials in Poser, we’ve incorporated a set of easy to configureSubsurface Scattering Material Nodes. ![]() Our OpenGL hardware improvements preview textures more efficiently,with reliable onscreen display of lights, shadows, and color, for smarter,quicker interactive scene creation.Subsurface ScatteringSkin, wax, and marble are just some of the materials that are translucent whenstruck by light. ![]()
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